![]() Creating a multi-page TIFF is the same as creating any image with mipmaps using this script. The option can be found by pressing the "Additional Options" button when converting or rescaling, and "Expert Mode" must be enabled to create TIFF images. The script by default treats TIFF images like any other mipmaps (creates smaller and smaller lower levels), but I added an option to allow creating multi-page TIFF images with any resolution since it is a major feature of the format. The difference is that TIFF "levels" (pages/layers) can have any resolution, while DDS mipmaps must be progressively smaller at half the resolution of the previous mipmap. While I touch on this briefly in the changes below, to further elaborate, TIF/TIFF can have multiple images built into a single file much like DDS images. Do realize Dolphin does not support TIFF images and there would be no advantages even if it did, so this has no use for Dolphin texture packs. Mostly cosmetic changes, but also adds better TIFF support. There are number of bug fixes since then (some undocumented), plus I would like to find as many remaining bugs as possible.Įdit: Updated to beta 6. ![]() I highly encourage anyone who uses this tool to use the latest v45 beta over v44. While I doubt it will be, I want it to be as bug free and stable enough to stand the test of time just in case it does end up being the "last". I mentioned before that I don't have the time or ambition that I once had (and I keep finding bugs ), and when making releases in the past I tend to say "this could be my last version". I want v45.0 to be as bug free as possible when released, which is most of the reason it's been in limbo for so long. Unless something fancy catches my eye, there most likely won't be any more features added to this version. Fix an issue where every other mipmap could be inverted when creating PNG mipmap textures and flipping/swizzling. Fix exporting a phyre engine image as PNG in the "Basic Image Viewer" (Trails of Cold Steel / FFX/FFX2 Remaster). ![]() Fix automatically setting the Temp Folder to "AppData\Temp" if the current path set in the script is invalid. Fix the long standing issue where converting textures using TexConv caused the image to come out "darker". I have tested working with Final Fantaxy X/X2 textures and it is possible to change them using the convert/create phyre options. ToCS Mode has been renamed to "Phyre Mode", but still contains ToCS specific options. Allow importing the tool "OxiPNG" instead of "OptiPNG". Fixes many minor/rare issues (especially with PNG images). Lots of changes to the texture generation logic. "TIFF" will treat both TIF and TIFF file extensions the same. Added TIFF and TGA to the exclusions tab. ![]() Add support for generating to and from TIF/TIFF and TGA images when in "Expert Mode". To recap everything for v45.0 so far, I'll paste some stuff from my current change log: ![]() PNG was published as informational RFC 2083 in March 1997 and as an ISO/IEC 15948 standard in 2004.This fixes some OxiPNG stuff, makes it possible to modify the number of OxiPNG CPU threads, renames ToCS Mode to "Phyre Mode", fixes some issues when working with phyre images in general, FFX/FFX2 phyre images can be modified, plus some other fixes. PNG files use the file extension PNG or png and are assigned MIME media type image/png. A PNG file contains a single image in an extensible structure of chunks, encoding the basic pixels and other information such as textual comments and integrity checks documented in RFC 2083. The PNG working group designed the format for transferring images on the Internet, not for professional-quality print graphics therefore non-RGB color spaces such as CMYK are not supported. PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without an alpha channel for transparency), and full-color non-palette-based RGB or RGBA images. PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF) - unofficially, the initials PNG stood for the recursive acronym 'PNG's not GIF'. Portable Network Graphics (PNG) is a raster-graphics file format that supports lossless data compression. ![]()
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